Using time and pitch warp

A slice's 'Warp' parameter specifies how - if it all - a slice should behave in response to a programmed step's note pitch and/or length;

If using one of the 'Ln.x.x' Warp modes, hold write and turn the value knob to set the audition length. For example, if you are auditioning a 1-bar drumloop sample, set the audition length to 16 steps (one bar) to hear what the sample would sound like over the course of one bar, at your song's chosen BPM.

If the 'Warp' algorithm is active, oscillator 2's amplitude controls cycle length. Varying this length in real-time can create interesting effects such as flangers and other more metallic timbres.

Varying cycle length (as determined by oscillator 2's amplitude), whether static (by setting oscillator 2's level) or dynamic (by applying an LFO, key following or some other control), can be responsible for a number of effects, these include (but are not limited to);

As said, the Woovebox' implementation of pitch shifting and time stretching, leans heavily into using this feature for creative purposes. As such you are highly encouraged to explore this feature for sound design purposes in addition to their obvious uses.