Using a multi-sampled kit

A multi-sampled kit works by looking at the incoming desired pitch, and then determining which sample slice is the best candidate for that pitch. The pitch a sample is matched against, is set by the 'tune' parameter. Slice selection is then done as follows;

  1. Find all slices that have a tuning ('tune') that is closest to the incoming desired pitch.
  2. If there are multiple candidates, pick one at random.
  3. Play the found slice.

For chromatic playback

You can use any kit as a multi-sampled instrument. Or in other words; you can have your Woovebox play back different samples automatically, based on what pitch is being played. This allows for a more realistic reproduction of a sampled instrument at different pitches, avoiding the "smurf" effect.

On any of the 2/bS-16/A8 tracks, on the track globals ('GLob') page, set the 7/'bEhv'/'trak bEhv' ("track behavior") parameter to 'SMPL' ("sample").

Next, on the track's patch page ('Pach'/last page), invoke the context menu to select 'Init Pach', e.g;

Initializing a track like this will select the factory sample kit (FS01) by default for oscillator 1's wave type. Change 1/'WavE'/'WavE tyPE' on the Osc1 page, to select the kit that contains yourt multi-sampled instrument.

Set the 15/'SlSl/'Slce Slct' ("slice select") parameter on the Osc pages to either 'MSM1' or 'MSM2'. These two multi-sample modes differ in the following way;

When further augmented with synthesis, dynamics and subtle randomness, realistic and organic renditions of accoustic instruments can be achieved.

For percussion and random slice selection

For patches with 15/'SlSl/'Slce Slct' ("slice select") parameter on the Osc pages set to to either 'MSM1' or 'MSM2', slices that have the same tuning ('tune' parameter) are selected at random.