Re-triggering effects

A fragment's 'rEtr' parameter governs how (if at all) the chosen pattern's steps should be re-triggered.

Having a pattern re-trigger for the duration of a fragment, can quickly and conveniently create fills, stutters or variations without having to change the pattern itself.

The following re-triggering types are available;

All re-triggering effects assume a step length of 16 steps for each pattern.

All options have a second variant (with a dot/'.' at the end). This variant will, at the end of the relevant playback time, apply a note off and a hard mute. This mimicks a sample-based buffer lock, making sure that notes don't ring out.