Re-triggering effects

A fragment's 'rEtr' parameter governs how (if at all) the chosen pattern's steps should be re-triggered.

Having a pattern re-trigger for the duration of a fragment, can quickly and conveniently create fills, stutters or variations without having to change the pattern itself.

The following re-triggering types are available;

All re-triggering effects assume a step length of 16 steps for each pattern.