Advanced use and textures

Because these types of arpeggios only take up one oscillator, it is possible play two arpeggios per voice, or incorporate the arpeggiation as part of sound design and principal synthesis, if an algorithm is selected that combine two oscillators (such as FM, AM, etc.).

This allows for the creation of animated textures and intricate pads.

An example from the Woovebox demo track "Game Over"; using pitch LFO quantization to create textures