16. SM.Ho Sample-and-hold

Sample and-hold allows you to prepare a new oscillator sample every nth master sample. This allows for an oscillator to be played back at a lower sample rate than the master sample rate (fixed at 44.1kHz / "CD-quality"). This allows for emulating the sound of early samplers of the late 80s and early 90s, as heard on, for example, early hip-hop tracks.

The resulting sample rate can be calculated as 44100/(n+1), so;

  • n = 0 yields normal quality (44.1kHz)
  • n = 1 yields 22.05kHz
  • n = 2 yields 14.7kHz (useful for emulating hip-hop and jungle/drum-n-bass from the late 80s and early 90s, particularly on percussion and drumloops)
  • n = 3 yields 11.025kHz (useful for emulating hip-hop and jungle/drum-n-bass from the late 80s and early 90s, particularly on percussion and drumloops)
  • n = 4 and beyond can be useful for emulating early 16-bit and 8-bit video game effects