7. bEhv Track Behavior
Track behavior defines how a track should behave in terms of playback, UI, functionality, stem rendering, file management and more.
For example, tracks set to "sample kit" ('SMP.K') will disable chord adaptation and enable a slice number parameter, allowing up to 16 slices to be triggered per track.
The following behavior types are available;
- 'Bass' (bass); this track behaves like a bassline.
- 'Lead' (lead); this track behaves like a lead.
- 'Arpg' (arpeggio); this track behaves like and arpeggio.
- 'Kick' (kick); this track behaves like a kick.
- 'Snre' (snare); this track behaves like a snare drum.
- 'HiHt' (hi-hat); this track behaves like a hi-hat.
- 'Perc' (percussion); this track behaves like a percussive instrument.
- 'SmpL' (sampled instrument); this track behaves like sampled instrument
- 'SmpK' (sample kit); this track behaves like a sample kit
- 'Slnt' (silent); this track is silent
- 'MuIn' (multi-instrument); this track is configured to allow per-step switching between instruments. See also multi-instrument mode.