- Dynamics
- Sd.At
7. Sd.At Sidechain Attack
Specifies how slow/fast sidechaining should kick in for this track. Use a lower number for faster attack times.
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- Example (under Sidechaining)
- Sidechaining (under Sidechaining, gating, ducking and compression)
- 8. Sd.rL Sidechain Release (under Dynamics)Specifies how slow/fast sidechaining should end for this track. 
- Rezzonator: "Sequencer Page Tutorial" (under Video resources, tutorials and reviews)
- 9. L1.Wv LFO 1 Waveform (under Pitch page)